[Week 7] Object EcosystemsΒΆ
Last week we talked about designing objects. This week, we will be talking about how you can make an ecosystem of objects to work together.
Topics:
Inheritance and how to use it
- Re-capping classes
- Designing an ecosystem of objects in the game
In designing the game, you should identify:
- an entity that will be used in many places
- examples include bricks in brickbreak games
- monsters in other games
- projectiles
- etc
identify the basic functionality
- plan out the flow of the game
- what will the hero do
- what will trigger what
- what will be the goal
- what will be the inputs